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weapon_chaingun.def
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2004-08-06
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8KB
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244 lines
/***********************************************************************
weapon_chaingun.def
***********************************************************************/
export fred {
// viewmodel chaingun
options -prefix CHAINGUN_ -keep eject muzzle barrel flash guilight -parent eject chaingun -parent flash chaingun -parent guilight chaingun -parent barrel chaingun -rename barrel spinner -rename muzzle barrel -rename origin blah
mesh models/weapons/chaingun/cycles/idle.mb -dest models/md5/weapons/chaingun_view/viewchaingun
anim models/weapons/chaingun/cycles/raise.mb -dest models/md5/weapons/chaingun_view/raise
anim models/weapons/chaingun/cycles/idle.mb -dest models/md5/weapons/chaingun_view/idle
anim models/weapons/chaingun/cycles/fireloop.mb -dest models/md5/weapons/chaingun_view/fireloop
anim models/weapons/chaingun/cycles/reload.mb -dest models/md5/weapons/chaingun_view/reload
anim models/weapons/chaingun/cycles/noammo.mb -dest models/md5/weapons/chaingun_view/noammo
anim models/weapons/chaingun/cycles/lower.mb -dest models/md5/weapons/chaingun_view/lower
anim models/weapons/chaingun/cycles/windup.mb -dest models/md5/weapons/chaingun_view/windup
anim models/weapons/chaingun/cycles/winddown.mb -dest models/md5/weapons/chaingun_view/winddown
// world model chaingun
options -ignorescale -prefix PLAYER_CHAINGUN_ -keep ATTACHER barrel eject flash -parent barrel body -parent eject body -parent flash body -rename ATTACHER origin -clearorigin
mesh models/characters/player/mocap/chaingun_idle.mb -dest models/md5/weapons/chaingun_world/worldchaingun
anim models/characters/player/mocap/chaingun_idle.mb -range 1 80 -dest models/md5/weapons/chaingun_world/chaingun_idle
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_fire.mb -range 16 30 -dest models/md5/weapons/chaingun_world/chaingun_fire
}
entityDef weapon_chaingun {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_usage" "Chaingun"
"editor_rotatable" "1"
"spawnclass" "idItem"
"size" "32 32 32"
"model" "models/weapons/chaingun/w_chaingun.lwo"
"model_view" "viewmodel_chaingun"
"model_world" "worldmodel_chaingun"
"joint_attach" "CHAINGUN_ATTACHER"
"def_dropItem" "moveable_item_chaingun"
"inv_name" "Chaingun"
"inv_weapon" "weapon_chaingun"
"inv_ammo_belt" "200"
"inv_item" "5"
"icon" "guis/assets/hud/wpn_11"
"gui" "guis/weapons/chaingun.gui"
"mtr_guiLightShader" "lights/viewWeaponGuiLight"
"weapon_scriptobject" "weapon_chaingun"
"def_projectile" "projectile_chaingunbullet"
"ammoType" "ammo_belt"
"ammoRequired" "1"
"clipSize" "200"
"lowAmmo" "60"
"mtr_flashShader" "muzzleflash"
"flashColor" "1 0.8 0.4"
"flashRadius" "360"
"silent_fire" "0"
"muzzle_kick_time" ".1"
"muzzle_kick_maxtime" ".6"
"muzzle_kick_angles" "-4 -5 -10"
"muzzle_kick_offset" "1 1 2"
"recoilTime" "100"
"recoilAngles" "-1 0 0"
"hide_time" "0.3" // time to hide weapon when talking to npcs or looking at guis
"hide_distance" "-25" // distance to offset weapon when talking to npcs or looking at guis
"weaponAngleOffsetAverages" "10"
"weaponAngleOffsetScale" ".5"
"weaponAngleOffsetMax" "25"
"weaponOffsetTime" "400"
"weaponOffsetScale" "0.005"
"smoke_wound_metal" "bulletricochet.prt"
"smoke_wound_ricochet" "bulletricochet.prt"
"smoke_muzzle" "cgmuzzlesmoke.prt"
"snd_acquire" "player_chaingun_acquire"
"snd_respawn" "sound_weapon_respawn"
"snd_fire" "player_chaingun_fire"
"snd_winddown" "player_chaingun_winddown"
"snd_windup" "player_chaingun_windup"
"snd_lowammo" "player_machinegun_lowammo"
"snd_spin" "player_chaingun_motorloop"
"skin_invisible" "skins/chaingun_invis"
"def_ejectBrass" "debris_brass"
"ejectBrassDelay" "10"
"spread" "5"
}
entityDef moveable_item_chaingun {
"inherit" "weapon_chaingun"
"spawnclass" "idMoveableItem"
"density" "0.05"
"friction" "0.2"
"bouncyness" "0"
}
model worldmodel_chaingun {
mesh models/md5/weapons/chaingun_world/worldchaingun.md5mesh
anim idle models/md5/weapons/chaingun_world/chaingun_idle.md5anim
anim fire models/md5/weapons/chaingun_world/chaingun_fire.md5anim
anim chaingun_fire models/md5/weapons/chaingun_world/chaingun_fire.md5anim
}
model viewmodel_chaingun {
mesh models/md5/weapons/chaingun_view/viewchaingun.md5mesh
offset ( 0.5 -2.5 -8.5 )
anim raise models/md5/weapons/chaingun_view/raise.md5anim {
frame 1 sound_body player_chaingun_acquire
}
anim idle1 models/md5/weapons/chaingun_view/idle.md5anim
anim windup models/md5/weapons/chaingun_view/windup.md5anim {
frame 1 sound_body3 player_chaingun_windup
//frame 10 sound_body3 player_chaingun_motorloop
}
/*
anim fire models/md5/weapons/chaingun_view/fireloop.md5anim {
frame 1 sound_weapon player_chaingun_fire
}
*/
anim winddown models/md5/weapons/chaingun_view/winddown.md5anim {
frame 1 sound_body3 player_chaingun_winddown
}
anim putaway models/md5/weapons/chaingun_view/lower.md5anim
anim reload models/md5/weapons/chaingun_view/reload.md5anim {
frame 17 sound_body player_chaingun_reload
}
anim noammo models/md5/weapons/chaingun_view/noammo.md5anim
}
entityDef projectile_chaingunbullet {
"spawnclass" "idProjectile"
"mins" "-1 -1 -1"
"maxs" "1 1 1"
"cone" "3"
"scale" "0.1"
"noshadows" "1"
"tracers" "1"
"model_tracer" "models/particles/tracer/tracer.lwo"
"def_damage" "damage_bullet_chaingun"
"launchFromBarrel" "1"
"health" "0"
"velocity" "2000 0 0" // .38 Special 600 fps. Source: Petzal, David E. "How fast is a speeding bullet." Field and Stream. 97 (1992): 23
"angular_velocity" "0 0 0"
"thrust" "0"
"thrust_start" "0"
"thrust_end" "0"
"linear_friction" "0"
"angular_friction" "0"
"contact_friction" "0"
"bounce" "0.6"
"mass" "8"
"push" "2000"
"gravity" "0"
"fuse" "4"
"detonate_on_fuse" "0"
"detonate_on_death" "0"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"impact_damage_effect" "1"
"impact_gib" "1"
"mtr_detonate" "textures/decals/bulleth02"
"mtr_detonate_glass" "textures/decals/testbulletglass1"
"decal_size" "10"
"model_smokespark" "cgsmokeandspark.prt"
"model_ricochet" "bulletricochet.prt"
"smoke_wound_flesh" "burstysquirt.prt"
"smoke_detonate" "smokeandspark.smoke"
"smoke_residue" "" //particles/chaingun_residue.particle"
"smoke_bounce" "" //particles/chaingun_bounce.particle"
"smoke_fuse" ""
"mtr_light_shader" ""
"light_color" "0 0 0"
"light_radius" "0"
"light_offset" "0 0 0"
"mtr_explode_light_shader" ""
"explode_light_color" "0 0 0"
"explode_light_radius" "0"
"explode_light_fadetime" "0"
"snd_flesh" "bullet_impact_flesh"
"snd_metal" "bullet_impact_metal"
"snd_stone" "bullet_impact_stone"
"snd_wood" "bullet_impact_wood"
"snd_cardboard" "bullet_impact_cardboard"
"snd_glass" "bullet_impact_glass"
"snd_liquid" "bullet_impact_liquid"
"snd_plastic" "small_plastic"
"snd_ricochet" "bullet_ricochet"
// "snd_impact" "" // we need a much smaller impact sound for the chaingun bullet "bullet_impact_metal"
"snd_tracer" "bullet_flight"
}
entityDef damage_bullet_chaingun {
"damage" "20"
"kickDir" "1 0 0"
"mtr_blob" "genericDamage"
"blob_time" "300"
"blob_size" "400"
"blob_offset_x" "400"
"knockback" "1"
"gib" "0"
"smoke_wound_flesh" "bloodwound.ptr"
"mtr_wound_flesh" "textures/decals/hurt02"
"mtr_wound_metal" "textures/decals/hurtmetal"
"mtr_wound_ricochet" "textures/decals/hurtmetal"
"mtr_splat_flesh" "textures/decals/dsplat2"
"mtr_splat_flesh2" "textures/decals/dsplat5"
"mtr_splat_flesh3" "textures/decals/dsplat7"
"mtr_splat_flesh4" "textures/decals/dsplat11"
"kick_time" "100"
//"kick_time" "10"
"kick_amplitude" "0.1"
//"dv_time" "100"
}